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How to Play

Master the rules of Ludo Nexus

01
🎲

Roll & Deploy

  • Roll the dice each turn
  • Roll a 6 to deploy a token from home
  • Fire deploys on 5 or 6
  • Rolling 6 = extra turn (3 in a row = forfeit)
02
⚔️

Move & Capture

  • Move any active token by your roll
  • Land on an enemy → send them home
  • Chaos fields trigger card draws
  • No global safe spaces — stay alert
03
🧠

Strategize

  • 6 elements with unique passives
  • 4 chaos cards shift the game
  • Save cards — play pre-roll, 1 per turn
  • Choose when to attack or defend
04
🏆

Win

  • Guide all 4 tokens to the center
  • Exact roll required to finish
  • Air element can overshoot
  • First to finish all 4 wins!

Chaos Fields & Cards

Marked positions on the board trigger chaos cards when landed on. Each card has a unique effect:

Reverse
Reverse

All enemies move backwards on their next turn.

Blockade
Blockade

Place an obstacle on any track position for 5 player turns.

Double Down
Double Down

Next roll is doubled! But roll a 1 and skip your turn.

Swap
Swap

Swap positions with any enemy token on the track.

Capture & Bonus Turns

  • Land on an opponent's token to send it back home.
  • Capturing earns you a bonus extra turn — roll again!
  • Earth's start tile is a safe zone — tokens there can't be captured.
  • Earth tokens also deploy with a shield — the first hit breaks the shield instead of sending them home.
  • Nature draws a chaos card when captured — think twice before attacking.

Elemental Passives

Each element has a unique always-active ability. Choose wisely before the game starts.

🔥 Fire

Deploy on 5 or 6

🌊 Water

Choose to reroll on 1

🪶 Air

Overshoot to finish

🏔️ Earth

Safe start tile + shield on deploy

⚡ Lightning

Card + extra roll on chaos

🌱 Nature

Draw card when captured

Explore all passives →