How to Play
Master the rules of Ludo Nexus
01
🎲
Roll & Deploy
- ›Roll the dice each turn
- ›Roll a 6 to deploy a token from home
- ›Fire deploys its first token on 5 or 6
- ›Rolling 6 = extra turn (3 in a row = forfeit)
02
⚔️
Move & Capture
- ›Move any active token by your roll
- ›Land on an enemy → send them home
- ›Chaos fields trigger card draws
- ›No global safe spaces — stay alert
03
🧠
Strategize
- ›6 elements with unique passives
- ›4 chaos cards shift the game
- ›Save cards — play pre-roll, 1 per turn
- ›Choose when to attack or defend
04
🏆
Win
- ›Guide all 4 tokens to the center
- ›Exact roll required to finish
- ›Air element can overshoot
- ›First to finish all 4 wins!
Chaos Fields & Cards
Marked positions on the board trigger chaos cards when landed on. Each card has a unique effect:

Reverse
All enemies move backwards on their next turn.

Blockade
Place an obstacle on any track position for 5 player turns.

Double Down
Next roll is doubled! But roll a 1 and skip your turn.

Swap
Swap positions with any enemy token on the track.
Capture & Bonus Turns
- ›Land on an opponent's token to send it back home.
- ›Capturing earns you a bonus extra turn — roll again!
- ›There are no safe tiles — only a shield can block a capture.
- ›Earth's first token out each game deploys with a shield — the first hit breaks it instead of sending the token home.
- ›Nature draws a chaos card when captured and, once per game, respawns instead of going home — think twice before attacking.
Elemental Passives
Each element has a unique always-active ability. Choose wisely before the game starts.
🔥 Fire
Deploy on 5 or 6 (first token)
🌊 Water
Reroll a 1 (3× per game)
🪶 Air
Overshoot to finish + shorter lap
🏔️ Earth
First token deploys shielded
⚡ Lightning
Card + extra roll on chaos
🌱 Nature
Card when captured + respawn
